Laser / Flashlight
This item provides a combination laser and flashlight attachment for your weapon to facilitate aiming and visibility, similar to the real-life AN/PEQ-2. The module can be toggled between flashlight mode, laser mode, or both.
Human-type enemies (undead, jackboots, and marines) can use the flashlight and/or laser sight in darker areas, which may make them easier to spot. Using the NVGs will also make all lasers significantly more visible than with the naked eye.
Details
- Actor Class:
UaS_LaserLightModule
- Loadout Code:
llm
Settings
- Preferred Flashlight Mode
UaS_LLM_LightMode
0
Off1
Visible Only2
IR Only
- Preferred Laser Mode
UaS_LLM_LaserMode
0
Off1
Visible Only2
IR Only
- Preferred Laser Color
UaS_LLM_LaserMode
FF 00 00
Red (650 nm, 670 nm)FF 1B 00
Red (638 nm)FF CC 00
Yellow-Orange (593 nm)FF DC 00
Yellow (589 nm)50 FF 00
Green (532 nm)24 FF 00
Green (520 nm)12 FF 00
Green (515 nm) (Default)00 F5 FF
Blue (488 nm)00 A8 FF
Blue (473 nm)00 33 FF
Blue (450 nm)54 00 D9
Violet (405 nm)- It is also possible to use color names like
RED
or custom hex values likeFF 00 00
in this CVar, though not everything will look right.
- Flashlight Beams
UaS_FlashlightParticles
Enables or disables the particle-based “volumetric light shaft” effect on flashlights. This setting does not have a major impact on performance.
Controls
- Toggle/Activate: Toggle the current mode on or off.
- + Hold Use): Open the configuration screen.
fire
= Cycle flashlight modealtfire
= Cycle laser mode